![]() ![]() ![]() Medium range: 139 to 1,998 metres (ETA 28-20 seconds).Close range: 34 to 499 metres (ETA 14-10 seconds).It has three range modes available for firing: It is possible for a Mk6 to fire off all of its HE shells in just 51 seconds if the final reload for non-HE ammo is skipped. As such, each full firing cycle is 19 seconds. Once assembled in position, the Mk6 can fire eight-round salvos in 13 seconds between reloads which last six seconds. ( *) Both IR-guided and laser-guided mortar types are not available on the Mk6 Mortar by default and must be added to its munitions pool via scripting commands. If no laser spot can be found, the shell will simply strike the point below where it separated from the primary shell.The submunition will "launch" from the dummy shell once it is 300 metres above the impact zone and begin seeking a laser spot. Laser Guided (LG)*: 8 metre blast radius, laser-guided can only lock onto laser spots within a radius of 800 metres.The IR seeker has a 10% chance to lose lock against smoke countermeasures. The submunition separates from the main shell once it is 300 metres above the impact zone. Guided*: 8 metre blast radius, infrared-guided will attempt to home in onto "hot" vehicles within a radius of 800 metres.High-Explosive (HE): 18 metre blast radius, has a penetration depth of 30 millimetres (direct impact only).Both smoke and flare shells do not carry explosives as they are fitted with dummy warheads designed to disperse harmless payloads instead (and are therefore not listed here): It requires 5 seconds to switch between munition types.īlast radii, guidance type (if applicable) and penetration depth vary depending on the type of shell loaded. Without a firing solution selected, the Mk6 can fire one shell every 1.8 seconds (~ 33 rounds per minute). NOTE: Refer to the Capabilities section for a more detailed explanation of the Mk6 Mortar's usage. Exclusively used on Mediterranean CSAT Mk6 Mortars only. Hex: Black-coloured tube with an Arid Hexacam camouflaged baseplate and miscellaneous components.Used by NATO, FIA, LDF and AAF Mk6 Mortars. Olive: Standard paint scheme with a black-coloured tube and olive drab green components and baseplate.The backpacks will then disappear and be replaced by the mortar. With the other backpack equipped, it should now be possible to walk up to the backpack on the ground, roll the mouse scroll wheel to access the context menu, and select " Assemble Mk6 Mortar". To assemble the mortar, simply place one of the two backpacks on the ground at the desired location. These can be stored inside the cargo space of vehicles or carried by infantry to a desired location. Two backpacks will appear on the ground in place of the mortar one called " Folded Mk6 Mortar Bipod" and another " Folded Mk6 Mortar Tube". To disassemble the mortar, roll the mouse's scroll wheel when facing it to open the context menu, then select " Disassemble Mk6 Mortar". The backpacks are light enough to be loaded into a Quadbike together for transport, and makes it incredibly easy for infantry to set it up into position for an assault, and then just as easily relocate once the main element has advanced or withdrawn. The Mk6 can be broken down into two separate components as backpacks and reassembled at any desired location. 8 rounds of white-coloured parachute flares to provide temporary illumination over a wide area.8 rounds of deployable white smoke shells that can cover the impact zone instantly in a shroud of thick smoke to obscure infrared sensors.In addition to the standard HE shells, two more sub-munition types are also available, forming a total of 16 shells that can be loaded. The standard loadout of the Mk6 gives it 24 rounds of high-explosive (HE) shells. The Mk6 is a static mortar that is designed to launch 82 mm mortar shells. 8.1 Static weapons of comparable role and configuration. ![]()
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