I don't know if this Intel realsense SDK 2.0 build can improve the response of the hand and whether I should install this SDK. From the introduction of Intel's official website, I found Intel realsense SDK 2.0 build2.8.2, which is the latest test kit and supported both D400 and sr300. The Sims' visuals have translated well onto a small screen and into 3D so far, but it's too scant an offering to make a call on how the final game will play.Thanks for your guidance and help!I studied a few days again, my Intel RealSense SDK 2016 R3 file is automatically installed in the C\ position by Intel, I have examined 2016 R3 all 6 subroutines and a driver, they are very clear installed on my computer, I can open Intel realsense SDK Sample Browser runs all relating to hand the subroutine, these subroutines are working properly, the hand's moving track and the hand skeleton's dotted line is very clear displayed, including the facial capture dotted lines are also normal tracking and display, but in the Facerig software, it only shows the curves of the face, no hand capture curve and the action of hands has no reaction, it seems like the hands SDK are not connected to the Facerig. What We Say: The face-matching sim generator is a cute novel feature that will speed up the inevitable in any Sims game-that is, re-creating yourself as a sim. It remains to be seen how well the game proper plays and how The Sims' interface has been adapted for the DS touch screen. How It Plays: It plays fine, with the controls mostly based on simple stylus-and-touch-screen menu selection. As a feature, it's a lot like the 3DS's own Mii Maker-the photo-based automatic Mii generator shown off at the showcase conference. You can adjust the result if you like, maybe to edge it closer to a perfect copy of your own mug-lighting conditions seemed to strongly influence the skin colour assigned to your sim, but general face shape seemed to be picked up quite accurately. The key gimmick is in the face-making section, in which you can take a photograph with the 3DS's front- or back-facing camera and then have the game automatically create a sim face that approximates your own. Other features can be adjusted by moving the cursor with the stylus across a set of axes on the lower screen, simultaneously altering nose size and shape, for instance. As you might expect, you select options from the touch-screen menu on the lower screen-hairstyle, for example-and see those options appear on the upper screen in 3D on the character model. What You Do: Again, we've seen only a character creation screen thus far, and only for the cosmetic options-the personality creation section was locked. But for the most part, there's a moderate 3D effect in play-the kind that adds depth and fullness to models as you examine them from various angles, rather than virtually poking you in the eye. Moving the 3D slider to and fro was something like opening the pages of a pop-up book. How It Uses 3D: The adjustable 3D is in effect once again at one point, a cityscape in an isometric view appeared on the upper screen. The portion available in the demo was character creation, in which your in-progress sim poses in front of a mirror while you pick his or her hair, clothes, build, face, and the like. What It Looks Like: In the small portion of the game available to play, it looked much like The Sims 3 as we saw on the home consoles last year-albeit scaled down, pared down (a bit), and in three dimensions. EA says the game will be available "during Nintendo 3DS launch window." Who's Making It: Electronic Arts team the Sims Studio. At Nintendo's European 3DS showcase event, the Sims 3 demo was its character creator: the menus and sliders you'll use to create a sim in the full game, with the neat gimmick of auto-creating a sim character based on your DS-snapped photograph.
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