![]() While perhaps not entirely historically authentic - the period between Sengoku and Bakumatsu was awfully short on fire-breathing kabuki actors, green cavemen, and clockwork robot onmyoji, and none of the Tokugawas was a Handsome Lech who wielded eight swords at once - the game is notable for its atmosphere, which enthusiastically recalls the Edo period's music, style of dress, etc. Capcom series, and the third Days of Memories game features only Samurai Shodown characters. A few characters have appeared in crossover games like the SNK vs. A few Spin Offs were made, like Shinsetsu Samurai Spirits: Bushido Retsuden for the Neo-Geo CD, Nakoruru: Ano Hito kara no Okurimono for the PC and Dreamcast, as well as a pachislot game. Ports of most games existed - including two for the Neo-Geo Pocket - but were not numerous. ![]() Samurai Shodown VI was released for the Atomiswave arcade board and Samurai Shodown: Edge of Destiny was released for the Taito Type X2. Other two games, Samurai Shodown 64 and Samurai Shodown 64: Warriors Rage, were released for the ill-fated Hyper Neo-Geo 64 in the late nineties, while a Distant Finale game, sharing the title (losing only the "64") Samurai Shodown: Warriors Rage was later released for the Playstation, much to the confusion of the players in Japan the games are known as Samurai Spirits 2 Asura Zanmaden and Kenkaku Ibunroku - Yomigaerishi Soukou no Yaiba - Samurai Supirittsu Shinshou respectively. An update for that game called Samurai Shodown V Perfect was in development, but was never actually released until years later as part of a collection, then finally getting an official arcade release a full 18 years after the release of Special. While it doesn't focus on gore like Mortal Kombat, it can fill almost as many buckets.Ī total of six games were made for the original Neo-Geo (MVS and AES) system, with Samurai Shodown V Special being the last game to be released for the system. Also, on another note, it's a very bloody fighting game. However, for this very reason, its remained mostly in the cult favorite realm as high-speed super-combo-chaining fighters have taken nearly complete prominence. It leads to a more chess-like experience with a focus on hit-an-run tactics that makes play quite unlike most other 2-D fighters. ![]() Specifically, thanks to the high damage output of singular moves, the battles here would run either incredibly quick or maddeningly slow. ![]() Overall compared to its numerous fighting game brethren, Samurai Shodown stood out from the crowd namely by being more about finesse and less about chaining super combos. Samurai Shodown II is also credited with introducing the first "parry" system. ![]() Once filled, this gauge increases the strength of attacks starting with the second game, Samurai Shodown II, each character also has a super move that empties the gauge after successfully connecting. The first game, Samurai Shodown, was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the Rage Gauge. Known as Samurai Spirits in Japan, this SNK one-on-one Fighting Game series is set during the closing years of the Edo period. ![]()
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